Network adapters
Generate Google, Meta, AppLovin, TikTok, Mintegral, Vungle, Chartboost, IronSource, Unity, Snap, InMobi, and Digital Turbine packages from a single ZIP.
Convert a single Playworks build into Google Ads, Meta, AppLovin, Mintegral, TikTok, Unity Ads, and more — without rebuilding for every network.
Save time. Reduce costs. Scale faster.
The same Unity Playworks workflow you already know — at a fraction of the cost, with full creative control.
Upload your Luna build once and get validated, ready-to-submit creatives for all 12 major mobile ad networks — no manual repackaging ever.
Unity Playworks export → Playable Kit conversion → network-ready creatives.
Upload once, generate every target format, and expose the checks your ad ops team needs before submission.
Generate Google, Meta, AppLovin, TikTok, Mintegral, Vungle, Chartboost, IronSource, Unity, Snap, InMobi, and Digital Turbine packages from a single ZIP.
Surface click tags, SDK calls, entry files, package limits, and shader compatibility per network.
Plans, seats, verified accounts, build credits, and team history stay in one secure workspace.
Auth, CSRF, rate limits, audit logs, and tenant-scoped access protect every build and download.
Choose the plan that matches your studio, campaign volume, and team size.
For independent creators and small studios running focused ad campaigns.
For growing studios needing broader network reach and creative control.
For high-growth teams running multi-network campaigns at full capacity.
For large organizations needing custom infrastructure and dedicated support.
Everything you need to know about converting Unity Playworks builds with Playable Kit.
Playable Kit is a web platform that turns a single Unity Playworks (Luna) HTML5 export into validated, submission-ready playable ads for every major mobile ad network — Google Ads, Meta, AppLovin, Mintegral, TikTok, Unity Ads, Vungle, and more. Upload one ZIP, download network-ready creatives in minutes.
It uses the same Unity Editor & Playworks workflow you already know, but at a fraction of the cost (from $500/month vs $6,000+ elsewhere). You build once and convert everywhere — no rebuilding per network — with custom splash logos, per-network validation reports, and quick setup tools that save hours of manual repackaging.
Google Ads, Meta (Facebook), AppLovin, Mintegral, TikTok, Unity Ads, and Vungle (Liftoff) are supported in the converter today, with more networks — IronSource, Chartboost, Snap, InMobi, Digital Turbine and others — on the roadmap. Each output is packaged to that network's exact spec (format, size limit, click API).
No. That's the whole point — upload one Playworks build and Playable Kit generates a correctly-packaged creative for every network you select, applying the right click-through API and asset rules automatically.
The Luna/Playworks ZIP generated by the Unity build (found under ProjectRoot/LunaTemp/stage4/create-hub). You don't upload an APK or IPA — just the playable ZIP. See the documentation for the full step-by-step.
Each network's output is built to its own cap (typically 5 MB), and every build runs through validation that flags size, file count, click tags, and SDK requirements before you submit.
Plans are build-credit based — each network you generate for uses one credit, metered per user. Pick the plan matching your studio's volume, and upgrade any time. See Pricing for details.
Yes. Every build and download is tenant-scoped with authentication, CSRF protection, rate limiting, and audit logging. Plans, seats, and team history stay in one secure workspace.