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AppLovin Playable Live Test

AppLovin's review is unusually literal about "single file, zero external requests" -- a single leftover relative path or an MRAID call fired before the frame signals ready is enough to fail on its own. Upload your build below and watch it actually run.

Max size
5 MB, single file
Outside calls
None allowed — everything bundled in
Interaction
No sound or auto-install before a tap
Readiness
Waits for the ad frame before responding
Converting and loading your ad…

Play through your ad in the frame to trigger these — nothing here is assumed, only what your build actually does.

Engine readyChecking…
Game startChecking…
Install button (CTA)Tap the CTA to test
Game endChecking…
No code errorsNo errors yet
Taps reaching the frameTap in the frame to test
Technical details (if the preview looks blank)

Waiting for the frame to report in…


          

Test another network

Google Ads live test Mintegral live test TikTok live test Meta (Facebook) live test Unity Ads live test Vungle (Liftoff) live test AppLovin requirements, formats & common errors All networks — Live Test hub