Chartboost · Live Test
Chartboost Playable Live Test
Chartboost's playable spec is thinner on public documentation than most networks, but it's explicit about one thing: it auto-closes your creative on a fixed countdown, ready or not. Upload your build below and watch it actually run.
Max size
5 MB, including runtime assets
Format
Single self-contained file
Standard
MRAID 1.0 / 2.0
Auto-close
Forced after 5s (interstitial) or 20s (rewarded)
- Playable should stay under 5 MB, counting both the initial file and anything it loads at runtime.
- Supports MRAID 1.0 and 2.0, though only some MRAID 2.0 methods are recognized.
- Chartboost shows its own close button automatically — 5 seconds in for interstitials, 20 seconds for rewarded placements.
- Built for fullscreen interstitial and rewarded placements, not banners.
Play through your ad in the frame to trigger these — nothing here is assumed, only what your build actually does.
Engine readyChecking…
Game startChecking…
Install button (CTA)Tap the CTA to test
Game endChecking…
No code errorsNo errors yet
Taps reaching the frameTap in the frame to test
Technical details (if the preview looks blank)
Waiting for the frame to report in…
