Unity Ads · Live Test
Unity Ads Playable Live Test
Unity Ads follows the common MRAID 2.0 convention most networks share, but is strict about single-file packaging and about waiting for MRAID's ready state before ever calling its API. Upload your build below and watch it actually run.
Max size
2 MB recommended, 5 MB cap
Standard
MRAID 2.0
Outside calls
None allowed — everything bundled in
Audio
Muted until the player taps
- Single self-contained HTML file, 5 MB or smaller (2 MB recommended).
- All resources must be embedded; external requests are prohibited.
- CTA uses MRAID mraid.open(); wait for MRAID ready before API calls.
- Do not auto-play audio before a user interaction.
Play through your ad in the frame to trigger these — nothing here is assumed, only what your build actually does.
Engine readyChecking…
Game startChecking…
Install button (CTA)Tap the CTA to test
Game endChecking…
No code errorsNo errors yet
Taps reaching the frameTap in the frame to test
Technical details (if the preview looks blank)
Waiting for the frame to report in…
